|Warriors: Legends of Troy (XBox 360 / PlayStation 3)|
|Released: March 15th, 2011|
Warriors: Legends of Troy is an action game developed by Tecmo Koei Canada. It was released on the PS3 and XBox 360.
Official Site: http://www.tecmokoeiamerica.com/troy/
On this project, I was a responsible for the following:
- Designed and implemented a Boss fight based on pre-existing art assets (Flow of battle, AI Movement and Action routines, Difficulty balancing).
- Created the requirements needed for Achievement system and Rich Presence system.
- Created and implemented rumble feedback for player actions.
- Implemented and refined action combat system based on testing feedback (frame counts, responsiveness, player feedback issues).
Here's the official trailer for the game:
Chapter 13 - Resolve
This video shows off the combat of Paris, a range attack character, battling through hordes of enemies, eventually leading to the Griffin boss fight.
Challenge Mode - Arena
This video shows one of the challenge modes where places battle against different enemies in one to one combat situations. It shows off some of the player attack timing/transition work that I helped to refine.