Professional EndeavorsWhile I am a programmer by training, my main passion is in Game Design. I worked at Koei Canada (now known as Tecmo Koei Canada) for almost 4 years as a game designer and programmer. After departing Tecmo Koei Canada, I've began looking towards game and app development on iOS. You can find more about my work on LinkedIn or see my current resume.
| | TBA iOS Project |
| Released TBA
Price: FREE!
Yup, TBA iOS Project. I can confirm that much. |
| | | Game Budget |
| Released June 30th, 2011
Price: FREE!
Download here!
Game Budget is a financial app that helps you track, organize upcoming game purchases, and help you budget your future purchases and preorders. With a simple and easy to use layout, you can quickly keep track of upcoming games you are interested in, when they come out, and how much they cost. Overbudget for a certain month? You can quickly compare what games are out within the same period, and make smart decisions on what game to get and what game can wait.
Features:
Sort by monthly, quarterly, and yearly
Automatically calculate tax (optional feature)
Download here!
Planned update for 1.1 - Date TBD
Upgrade to Universal App
Retina Icon support
Fix: Change Display 0 as 0.00 in all pages
Add: Allow for delete all items and delete expired items
Add: Display Tax option in subpages
Add: Next 30 days tab
Fix: When game has been released released, highlight as red
Add: Preorder column
Add: Calendar notification
Add: locale for dollar conversion
Fix: Minor UX improvments
Add: Allow Steam games to have a no tax option
Request: Look for external API to hook up to
Future idea: Barcode scanner?
New for Version 1.0.2
Fixed a bug preventing the July - September table from being displayed.
New for Version 1.0.1
Fixed a rare exit crash bug on 3G devices when adding a new game. |
| | | Who's Who? |
| Released: June 7th, 2011
Price: FREE!
Download here!
Who's Who? is an app that provides a simple way to remember your friend's online pseudonym for all gaming platforms. Can't be bothered to remember who "John_X24748" or"AlienInvasion42" is? Record it down so that the app does the remembering for you!
Who's Who? provides a quick and easy way for you to input any of your friend's online profiles and reference them to something you know. Instead of trying to guess out who is "MythicJumper", you write additional notes to remind you it's Mike from your office, who has an account on XBox Live.
The app supports data fields for:
* Facebook
* Twitter
* XBox Live Gamertag
* PSN Profile
* Steam ID
* Wii & 3DS Usernames
Download here!
Planned update for 1.2 - Date TBD
Upgrade to Universal App
Retina Icon support
Improved character input checks
Wireless content sharing
New for 1.1
Now supports OS 4.0
Improved UI Images for Retina Support
Improved table scrolling
Fixed bug in 3G devices on saving empty data
Rewrote details view to improve performance and usability
E-Mail profile support |
| | | Friend Code Organizer |
| Released: May 26th, 2011
Price: FREE!
Download here!
Are you frustrated by having write down and remember Nintendo Friend Codes for the games and systems you own?
The Friend Code Organizer can help by providing an easy to use interface which allows you to write down your Friend Codes for your Nintendo 3DS system, Nintendo DS games, Nintendo Wii system and Nintendo Wii games.
Meet a friend away from the system, and want to remember their friend code? Add it into the "Friend's Code" page to remind yourself later!
This simple tool is a must have for any owners of the Nintendo DS, 3DS and Wii systems.
Download here!
Planned update for 1.3 - Date TBD
Upgrade to Universal App
Retina Icon support
Improved icon textures
Improved character input checks
Reference links to see which friend has the same game
E-mail Friend Codes
Wireless content sharing
New for Version 1.2.1
Fixed a bug that prevents Friend Code numbers start with 0 to be added.
Improved image loading.
New for Version 1.2
Now supports OS 4.0
Improved UI Images for Retina Support
Friend Code Input improvements
Changed Name Capitalization
Fixed a rare memory leak issue
Easier deleting of items on details screen
Send friend codes via e-mail
Retrieve Friend Name via Address Book
Sort and Group Friends code by Game Name, Friend Name, or System
Improved performance on 3G devices when browsing large amounts of entry
New for Version 1.1
Fixed potential bug with ordering of system and games
Layout changes to entry screens
Fixed non-responsive "Done" keyboard button
Improved Friend Code entry screen, improved check for friend code entry
Games can be associated with a system |
| | | Slow Clap Initiative |
| Released: May 17th, 2011
Price: FREE!
Download here!
The Slow Clap Initiative is very simple: Clap. Slowly.
Requiring minimal effort and power to use, this single serving app only has one button and a slider: hold down the button, and it will clap; adjust the slider to your slow clapping needs. Best of all, it's free!
Download it.
For Science.
Download here!
Planned update for 1.6 - Date TBD
Rewrite app into Cocos2D for better user experience
Retina Icons
Fix settings menu on iPad, changes is not updated immediately.
New for Version 1.5
Now a Universal App, supporting iPad, iPhone and iPod Touch devices
Orientation rotation support
New for Version 1.4
New Gesture based clapping
New option for "Extra Slow Clapping"
Improved simutanious audio playback
Fixed potential memory leak
New for Version 1.3
Fixed audio issue for resuming audio after suspending application.
New for Version 1.2
Now supports OS 4.0
Improved performance with sound playback on 3G/3GS devices
New for Version 1.1
Help Page
Additional sounds
Fixed inverted bug with speed scrollbar. |
| | | Warriors: Legends of Troy (XBox 360 / PlayStation 3) |
| Released: March 15th, 2011
Warriors: Legends of Troy is an action game developed by Tecmo Koei Canada. It was released on the PS3 worldwide, and in Europe and Asia for the XBox 360.
Official Site: http://www.tecmokoeiamerica.com/troy/
On this project, I was a responsible for the following:
- Designed and implemented a Boss fight based on pre-existing art assets (Flow of battle, AI Movement and Action routines, Difficulty balancing).
- Created the requirements needed for Achievement system and Rich Presence system.
- Created and implemented rumble feedback for player actions.
- Implemented and refined action combat system based on testing feedback (frame counts, responsiveness, player feedback issues).
Here's the official trailer for the game:
Some Highlights:
Chapter 13 - Resolve
This video shows off the combat of Paris, a range attack character, battling through hordes of enemies, eventually leading to the Griffin boss fight.
Challenge Mode - Arena
This video shows one of the challenge modes where places battle against different enemies in one to one combat situations. It shows off some of the player attack timing/transition work that I helped to refine.
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| | | Shin Sangoku Musou 5 Special (Japan Only) (Playstation Portable) |
| Release date: October 22nd, 2009
Shin Sangoku Musou 5 Special (known as Dynasty Warriors 6) is a PlayStation Portable version of the popular action strategy game. This version of the game was only released in Japan.
Official Site: http://www.gamecity.ne.jp/smusou5sp/
On this project, I was a responsible for the following:
- Managed UI/Menu schedule, designed required menu flow for Playstation Portable port.
- Wrote tools for automating conversion process,
- UI code implementation. Rewrote key UI files based on existing Playstation 2 and Playstation 3 code base.
- Created and managed testing schedule, bug tracking and verification process.
Here's the official trailer for the game (in Japanese):
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| | | Warriors Orochi 2 (PlayStation Portable) |
| Release date: August 28, 2009
Warriors Orochi 2 is a PlayStation Portable version of the popular action strategy game. This version features additional characters and modes not found in other versions of the game.
Official Site: http://warriorsorochi.co.uk/2/psp/
On this project, I was a primarily responsible for level data conversion and creating new additional 3D assets for stage rendering. I had also managed testing and bug tracking schedule.
Here's a promotional trailer for the game:
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| | | Prey the Stars (Nintendo DS) |
| Release date: October 13, 2008
Prey the Stars is an action puzzle game for the Nintendo DS. Players compete to outrun and outeat to become the biggest monster of all.
Official Site: http://www.koei.com/preythestars/
On this project, I was a programmer who worked on both AI and UI implementation: Maintaining existing code and created new ways to optimize performance and improve character navigation and movement. I was also responsible for bug tracking and implemented UI features for EU/JP regions.
Here's the official trailer for the game:
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